The flag shadow issue is solved it seems but i'm hitting another issue that might be related. I am rendering out just two passes to a single multipass 16 bit half float EXR for the moment.
Only Two Passes: GI and I have the diffuse from a rim light attached to light_select rendering to a RIM_DIF pass.
In After Effects I bring my EXR into a 32 bit comp. Set the EXR to no color management. Place GI at the bottom of the comp set to "normal" RIM_DIF above that set to "add" then an adjustment layer at the top with an exposure effect gamma 2.2. From my understanding this is the correct workflow for using EXR's in AE.
The problem is apparently vray holds the shadows in the alpha channel and the gamma change doesn't effect the shadows. Let me show you what I mean.
This one is how I presume it SHOULD look and is what it looks like if I place a grey solid under neath my layers inside of my EXR precomp. However that grey solid could never stay there as it needs to instead be composited into the live action stadium.
This is with the gamma 2.2 shift (the shadows are unaffected)
This is without any gamma 2.2 (everything is dark)
Here are my material wrapper settings on the stadium.
As you can see the shadows are unusable for compositing in after effects because of this. Does anyone understanding what is going on and if there is some way to fix this problem? I have a couple hundred shots waiting to get started on!
Thank you for any help!
Only Two Passes: GI and I have the diffuse from a rim light attached to light_select rendering to a RIM_DIF pass.
In After Effects I bring my EXR into a 32 bit comp. Set the EXR to no color management. Place GI at the bottom of the comp set to "normal" RIM_DIF above that set to "add" then an adjustment layer at the top with an exposure effect gamma 2.2. From my understanding this is the correct workflow for using EXR's in AE.
The problem is apparently vray holds the shadows in the alpha channel and the gamma change doesn't effect the shadows. Let me show you what I mean.
This one is how I presume it SHOULD look and is what it looks like if I place a grey solid under neath my layers inside of my EXR precomp. However that grey solid could never stay there as it needs to instead be composited into the live action stadium.
This is with the gamma 2.2 shift (the shadows are unaffected)
This is without any gamma 2.2 (everything is dark)
Here are my material wrapper settings on the stadium.
As you can see the shadows are unusable for compositing in after effects because of this. Does anyone understanding what is going on and if there is some way to fix this problem? I have a couple hundred shots waiting to get started on!
Thank you for any help!
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