Hi,
Have there been any developments on this front?
I am looking for a good workflow of utilising GPU Cache's and rendering through V-Ray as if it were a proxy. I need to be able to render and control multiple shaders in the caches / proxies.
V-Ray proxy works great until I need to see a full viewport representation of the model.
When compared to using a GPU Cache, system ram is far less consumed.
I'd love to find a solution that allows the best of both worlds. Off loading the Proxy display to the GPU would be perfect.
Have there been any developments on this front?
I am looking for a good workflow of utilising GPU Cache's and rendering through V-Ray as if it were a proxy. I need to be able to render and control multiple shaders in the caches / proxies.
V-Ray proxy works great until I need to see a full viewport representation of the model.
When compared to using a GPU Cache, system ram is far less consumed.
I'd love to find a solution that allows the best of both worlds. Off loading the Proxy display to the GPU would be perfect.
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