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alembic GPU cache and V-Ray

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  • #16
    Hi,

    Have there been any developments on this front?

    I am looking for a good workflow of utilising GPU Cache's and rendering through V-Ray as if it were a proxy. I need to be able to render and control multiple shaders in the caches / proxies.

    V-Ray proxy works great until I need to see a full viewport representation of the model.

    Click image for larger version

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    When compared to using a GPU Cache, system ram is far less consumed.

    Click image for larger version

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    I'd love to find a solution that allows the best of both worlds. Off loading the Proxy display to the GPU would be perfect.
    Last edited by brobins; 22-01-2016, 10:18 AM.

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    • #17
      One of the nightlies made great improvement in using alembic as vray proxy, you can also specify a separate proxy file for display. It seems just as fast as gpu cache now.

      There's now a new Maya bug causes me not able to use my custom gpu/vray ablemic proxy combo. Basically if you reference a gpu cache node the hypershade/graph editor will turn blank.

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      • #18
        Hm, I can't reproduce this hypershade issue. Can you make a simple example?
        V-Ray/PhoenixFD for Maya developer

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        • #19
          The issue is with Maya referencing Maya's gpu node, not VRay proxy. We've already reported it to Autodesk.

          If you want to try, just reference a Maya gpu node, open hypershade or graph editor, it'll turn blank.

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