I am doing a furry creature hair render and wondering if I can use regular uv texture lookups to color the hair primitives or if I can only use ptex textures.
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texture maps for xgen hair color
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xgen does only eat ptex...
but there is a little trick to use maya to bake your uv based texture to ptex...
https://www.youtube.com/watch?v=u7ij...tu.be&t=15m18s
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