I'm coming to Vray for Maya from a history of using max, vray and rpmanager.
I'm trying to work out how one would use Maya to replicate the workflow I find very efficient in rpmanager. If anyone can point me in the right direction it would be much appreciated!
In rpmanager, you can set a number of preview overrides, either to the vray renderer, or to specific object sets or even globally to parameters of specific object classes.
For example, the key ones I would like to be able to do in Maya are:
Render locally or send to farm with a preview override active (ie vray renderer threshold set to a different value). My thinking is to use the pre and post render mel, but I wonder if there is an easier approach I'm missing?
Render locally or send to farm with a temporary override for vrayMtl use diffuse texture = false, and set diffuse colour = [180 180 180] (this is a great override as you get a whitecard render with bump and spec components untouched).
Render locally or send to farm with a temporary override for all vrayLights to set a different subdivs.
Are there any tools out there I can use to do this kind of thing? or simple code snippets?
Thanks for any advice.
p.
I'm trying to work out how one would use Maya to replicate the workflow I find very efficient in rpmanager. If anyone can point me in the right direction it would be much appreciated!
In rpmanager, you can set a number of preview overrides, either to the vray renderer, or to specific object sets or even globally to parameters of specific object classes.
For example, the key ones I would like to be able to do in Maya are:
Render locally or send to farm with a preview override active (ie vray renderer threshold set to a different value). My thinking is to use the pre and post render mel, but I wonder if there is an easier approach I'm missing?
Render locally or send to farm with a temporary override for vrayMtl use diffuse texture = false, and set diffuse colour = [180 180 180] (this is a great override as you get a whitecard render with bump and spec components untouched).
Render locally or send to farm with a temporary override for all vrayLights to set a different subdivs.
Are there any tools out there I can use to do this kind of thing? or simple code snippets?
Thanks for any advice.
p.
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