So this is fun...
During an overnight render last night, I noticed that one of the render nodes (my workstation) was rendering frames in about 1/4th the time as all of the other render nodes. It turns out, I had left "Use Distributed Rendering" checked before submitting the scene for rendering and my machine was actually distributing the render task to up to 15 other machines.
Does anyone actually render this way intentionally? Submitting a render job to a farm where each node then further distributes each frame?
Seems like it might be a good way to squeeze a little more performance out of the farm.
Thanks!
- J
During an overnight render last night, I noticed that one of the render nodes (my workstation) was rendering frames in about 1/4th the time as all of the other render nodes. It turns out, I had left "Use Distributed Rendering" checked before submitting the scene for rendering and my machine was actually distributing the render task to up to 15 other machines.
Does anyone actually render this way intentionally? Submitting a render job to a farm where each node then further distributes each frame?
Seems like it might be a good way to squeeze a little more performance out of the farm.
Thanks!
- J
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