Hi guys,
To fake GI (as we're short of time here), we're using an ambient light with a dirt shader applied to it, that works great for adding in some fake GI, but the ambient light is showing up in the Specular Element of the renders, would any one know how I could remove it?
Using Maya 2015, Vray 3.
Thanks!
To fake GI (as we're short of time here), we're using an ambient light with a dirt shader applied to it, that works great for adding in some fake GI, but the ambient light is showing up in the Specular Element of the renders, would any one know how I could remove it?
Using Maya 2015, Vray 3.
Thanks!
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