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  • V-Ray RT for Maya compared to Max questions

    Hello,

    I'm a Max user currently, but I'm investigating V-Ray for Maya. If anyone could help me with a couple of questions that'd be great:

    How does Vray-RT in Maya compare to Max ? The features are coming thick and fast in Max and I use it a fair bit as my main production renderer. Is this also true in Maya ? .. is anyone using RT as a replacement for the CPU renderer ?

    If I had a second GPU server with a number of graphics cards in, with a view to using this machine as a distributed RT render server from my workstation. How does the Maya and V-Ray licensing work ? Do I need a full Maya and V-Ray license on the GPU machine as well as my workstation ?

    Thanks !
    ben
    --
    http://bct.me

  • #2
    Originally posted by bencowell View Post
    Hello,

    I'm a Max user currently, but I'm investigating V-Ray for Maya. If anyone could help me with a couple of questions that'd be great:

    How does Vray-RT in Maya compare to Max ? The features are coming thick and fast in Max and I use it a fair bit as my main production renderer. Is this also true in Maya ?
    The core GPU render engine in 3.1 for Maya will be the same (actually, a hair better) as in 3.2 for Max.

    If I had a second GPU server with a number of graphics cards in, with a view to using this machine as a distributed RT render server from my workstation. How does the Maya and V-Ray licensing work ? Do I need a full Maya and V-Ray license on the GPU machine as well as my workstation ?
    For a second machine, you need only a render node license (check "UNIVERSAL V-RAY 3.0 RENDER NODES" tab here http://www.chaosgroup.com/en/2/vray_licensing.html).
    If you use 1 machine with multiple GPUs, than you don't need any additional licenses.
    V-Ray fan.
    Looking busy around GPUs ...
    RTX ON

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    • #3
      Hi there,

      Thanks for the information. Really helpful !

      cheers
      ben
      --
      http://bct.me

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