I'm trying to optimise a scene at the moment, and one thing I've not got a handle on is where I need to specify vray overrides in Maya.
We have a very heavy scene with many 8k textures saved to tiled EXR format; and I wasn't sure if I need to go through every loader and add the bitmap filter attribute, or whether vray automatically filters tiled EXRs correctly to enable mipmap behaviour.
We have a very heavy scene with many 8k textures saved to tiled EXR format; and I wasn't sure if I need to go through every loader and add the bitmap filter attribute, or whether vray automatically filters tiled EXRs correctly to enable mipmap behaviour.
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