No, it doesn't work yet; we kind of abandoned it for a while as it was too difficult. The VRayGLSLTex works on the GPU though.
Best regards,
Vlado
Announcement
Collapse
No announcement yet.
OSL goodness in Vray
Collapse
X
-
Originally posted by jstrob View Post
Leave a comment:
-
Originally posted by pixelmonk View PostOSL still doesn't work on the latest final release of Vray 3.4 for Maya on OSX?
Leave a comment:
-
OSL still doesn't work on the latest final release of Vray 3.4 for Maya on OSX?
Leave a comment:
-
I am looking into the problem.
Could you please specify the V-Ray version you are using - I am having trouble reproducing the issue with my version.
Leave a comment:
-
-
-
The Max and Maya implementations are a bit different since in 3ds Max we have to go through its own rendering API for textures.
Best regards,
Vlado
Leave a comment:
-
Though I guess that begs the question: should it matter? If it's all VRay, shouldn't it work for any version?
Leave a comment:
-
It's probably just a Max thing. I didn't realize this was a Maya thread when I complained.
Leave a comment:
-
are you doing precisely what the instructions say (no "wrap texture coordinates" checked in the sample posted above)?
I tried the lot, they work flawlessly with volumes and objects (provided one doesn't try to map the 3d noise field to a 2d UV map...).
So set the mapping to Object space, and turn off "wrap texture coordinates".
Then it'll work.
Leave a comment:
Leave a comment: