I'm trying to alter the density of an object's environment fog based on the distance inside it's surface. Can the SamplerInfo node (or any other node) tap into an exposed parameters to gather this information?
Essentially I'm looking to create a planetary atmosphere where upper ranges are extremely thin and become dense only near the surface. Switchng from Mental Ray recently I'm not quite sure how to tackle this in Vray. Though I might uncover something in the Extra Vray Attributes, but not finding an obvious solution.
Essentially I'm looking to create a planetary atmosphere where upper ranges are extremely thin and become dense only near the surface. Switchng from Mental Ray recently I'm not quite sure how to tackle this in Vray. Though I might uncover something in the Extra Vray Attributes, but not finding an obvious solution.
Comment