From the manual:
Gamma - the bitmap data is gamma corrected with the specified gamma value specified by the Texture input gamma attribute, so V-Ray will need to remove this gamma correction for rendering;
sRGB - the bitmap data is in the sRGB color space, so V-Ray will need to convert it to linear physical space for rendering.
My question is twofold - when does one normally use the "Gamma" option? From the description, I'm mostly picturing a texture file with incorrect gamma baked in (like the old Mac OS 1.8 gamma or something). Also, does the sRGB option apply to any and all file formats, as long they have an sRGB profile?
Thanks!
Gamma - the bitmap data is gamma corrected with the specified gamma value specified by the Texture input gamma attribute, so V-Ray will need to remove this gamma correction for rendering;
sRGB - the bitmap data is in the sRGB color space, so V-Ray will need to convert it to linear physical space for rendering.
My question is twofold - when does one normally use the "Gamma" option? From the description, I'm mostly picturing a texture file with incorrect gamma baked in (like the old Mac OS 1.8 gamma or something). Also, does the sRGB option apply to any and all file formats, as long they have an sRGB profile?
Thanks!
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