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  • WOW - New 3.1 RT Features

    New – V-Ray RT GPU Features
    · Hair & fur
    · Subsurface scattering
    · Displacement & subdivision surfaces
    · Light Cache GI
    · Anisotropic highlights
    · UDIM textures
    · Texture baking
    · QMC sampling on NVIDIA CUDA devices


    Was all of this in the last beta version and I just missed it? Holy cow, this is a serious game changer.

    AWESOME WORK GUYS!

  • #2
    Originally posted by beenyweenies View Post
    New – V-Ray RT GPU Features · Hair & fur · Subsurface scattering · Displacement & subdivision surfaces · Light Cache GI · Anisotropic highlights · UDIM textures · Texture baking · QMC sampling on NVIDIA CUDA devices Was all of this in the last beta version and I just missed it? Holy cow, this is a serious game changer. AWESOME WORK GUYS!
    Thanks. We have quite a few more stuff as well, check the release notes for the full list.
    V-Ray fan.
    Looking busy around GPUs ...
    RTX ON

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    • #3
      Originally posted by savage309 View Post
      Thanks. We have quite a few more stuff as well, check the release notes for the full list.
      Unbelievable. Thats... a lot of cool stuff.

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      • #4
        Congratulations to the whole team at Chaos Group for the extraordinary, remarkable and amazing work made in this service pack. Impressive.

        https://youtu.be/28BvbUj2dag?t=1m1s
        Watching the exciting video, I noticed that at the time (1min2s) has demonstrated the power of VRayLightMeter in conjunction with a custom script.

        Just to know, I searched the new SP1 documentation but could not find him. The where can I find it?

        Thanks, again astonishing work!

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        • #5
          Greatest release ever i just gotta check the bifrost implementation and you'll have 5*

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          • #6
            Originally posted by bazuka View Post
            Greatest release ever i just gotta check the bifrost implementation and you'll have 5*
            Yeah bifrost with NO MESHING. BAM.

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            • #7
              What about splash/foam particles?

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              • #8
                Originally posted by doark View Post
                Congratulations to the whole team at Chaos Group for the extraordinary, remarkable and amazing work made in this service pack. Impressive.

                https://youtu.be/28BvbUj2dag?t=1m1s
                Watching the exciting video, I noticed that at the time (1min2s) has demonstrated the power of VRayLightMeter in conjunction with a custom script.

                Just to know, I searched the new SP1 documentation but could not find him. The where can I find it?

                Thanks, again astonishing work!
                I enjoyed my lunch hour to write the code shown in the video. It worked well.
                I do not know who did the code but all rights belongs to that person!
                Code:
                # Automatic exposure script
                # Sets the selected VRayPhysicalCamera's exposure value according to the maximum value of a specified VRayLightMeter shape node.
                # Automatic ISO - this variant does not modify apaerture (A), not shutther speed (S), but adjusts the ISO instead.
                import math
                import maya.cmds as cmds
                import maya.mel as mel
                
                # The name of the light meter shape node
                lightMeter = "VRayLightMeterShape1"
                
                # Get the highest value from the light meter
                lux = mel.eval("vray getLightmeterMaxValue" + lightMeter + "total")
                
                # Get the cameras A, S and ISO
                ISO = cmds.getAttr(".vrayCameraPhysicalISO") 
                A = cmds.getAttr(".vrayCameraPhysicalFNumber") 
                S = cmds.getAttr(".vrayCameraPhysicalShutterSpeed") 
                
                # Calculating EV for the illuminance (lux) at ISO = 100:
                # lux = (2 ^ EV) * 2.5;
                # EV = log2 A^2/5
                EV = math.log((lux[0] / 2.5), 2)
                
                # Iso Correction
                EVc = EV + math.log((ISO/100), 2)
                
                # Using Shutter Speed as intermediary for the new ISO calculation
                Sc = math.pow(2, EVc) / math.pow(A, 2)
                
                # Calculate and set the new ISO
                cmds.setAttr (".vrayCameraPhysicalISO", ISO * (S / Sc))
                For those who want to download the .py the link here:
                VRayLightMeter_autoExposure.zip

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                • #9
                  We didn't have time to research the new splash/foam. Only the fake coloring using ramps is supported.
                  V-Ray/PhoenixFD for Maya developer

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                  • #10
                    No big deal Ivaylo, im going to be free next week, so if you want we could make some tests, in case you have anything


                    cheers

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