Hi There,
I've got a slight physics problem I can't get around. I'm rendering a bathroom scene and I intend to use a concave reflective tile (like a spoon) and I'm trying to get upside-down reflections like in real life. Example, look into a spoon and your reflection is upside down - trying to get the same result in Vray - any brilliant ideas out there how to get this result? A shader trick inversion somehow?
Cheers +
Thanks.
I've got a slight physics problem I can't get around. I'm rendering a bathroom scene and I intend to use a concave reflective tile (like a spoon) and I'm trying to get upside-down reflections like in real life. Example, look into a spoon and your reflection is upside down - trying to get the same result in Vray - any brilliant ideas out there how to get this result? A shader trick inversion somehow?
Cheers +
Thanks.
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