Hello, I'm using substance designer to make some materials. Everything gets written out fine, eg diffuse, roughness, normal etc the issue I'm having is my diffuse looks a lot darker than it should? For instance my beach wood texture comes out looking dark brown.
I understand gamma and its effect, I know that coming out of substance all maps are linear except the diffuse. So the input gamma on the textures have been set accordingly.
Whats strange is that if I make a surface shader and assign the diffuse to that it's exactly how it should be. Just not with VrayMtl?
Any ideas?
Thanks,
Dan
I understand gamma and its effect, I know that coming out of substance all maps are linear except the diffuse. So the input gamma on the textures have been set accordingly.
Whats strange is that if I make a surface shader and assign the diffuse to that it's exactly how it should be. Just not with VrayMtl?
Any ideas?
Thanks,
Dan
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