Every once in a while I have to work on a scene that involves foam rubber. I normally just make some sort of noise normal map/spec map and it's usually passable, but I'm never able to really capture those little nooks and crannies.
so, I'm curious how other people tackle this. Is there a volumetric shader that could do it? Are there ways to generate that kind of geometry? Modeling it by hand is basically out of the question, it's possible, but wouldn't be worth the effort in my opinion.
I've attached pictures I pulled off google images with the type of foam I'm talking about.
funny, that googling this and searching forums has only resulted in people talking about "rendering" actual foam, as in the chemical process of making foam rubber, or people talking about ocean or beer foam shader techniques.
so, I'm curious how other people tackle this. Is there a volumetric shader that could do it? Are there ways to generate that kind of geometry? Modeling it by hand is basically out of the question, it's possible, but wouldn't be worth the effort in my opinion.
I've attached pictures I pulled off google images with the type of foam I'm talking about.
funny, that googling this and searching forums has only resulted in people talking about "rendering" actual foam, as in the chemical process of making foam rubber, or people talking about ocean or beer foam shader techniques.
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