Hi Everyone,
I have been trying to set up visible light beams using Vray Environment fog over the last few days with limited success.
My main problem seems to be render/quality settings, as I can generate a pretty good preview of what I want to achieve (refraction, caustics, specular, etc). Please see attached screengrabs.
I cannot seem to find a happy medium between quality and render time, and was wondering if anyone might have a look at the scene and offer some advice? I have been tweaking settings all over the place, but I can't seem to refine the rendering of the actual light beam itself.
I would also like to be able to exclude GI and certain lights from affecting the fog, so as to speed up the rendering and control the look.
Link to scene: https://www.dropbox.com/s/tobufjziyg..._Forum.mb?dl=0
Any help would be greatly appreciated.
Thanks
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I have been trying to set up visible light beams using Vray Environment fog over the last few days with limited success.
My main problem seems to be render/quality settings, as I can generate a pretty good preview of what I want to achieve (refraction, caustics, specular, etc). Please see attached screengrabs.
I cannot seem to find a happy medium between quality and render time, and was wondering if anyone might have a look at the scene and offer some advice? I have been tweaking settings all over the place, but I can't seem to refine the rendering of the actual light beam itself.
I would also like to be able to exclude GI and certain lights from affecting the fog, so as to speed up the rendering and control the look.
Link to scene: https://www.dropbox.com/s/tobufjziyg..._Forum.mb?dl=0
Any help would be greatly appreciated.
Thanks
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