When I import an OBJ with multiple surface textures into Maya, each texture is assigned a Phong material. How do I convert all of the Phongs simultaneously into Vray mtl without the material losing it's connection to the texture ? Currently I'm having to select each Phong individually and convert it to Vray mtl in attribute editor but the process is very slow when there are a lot of different textures.
This is a different situation to selecting several different surfaces and assigning them all the same material that I know how to do. The attribute spreadsheet does not seem to contain the material type of each object or surface to facilitate the above.
Thanks for addressing this newbie question
Raj
This is a different situation to selecting several different surfaces and assigning them all the same material that I know how to do. The attribute spreadsheet does not seem to contain the material type of each object or surface to facilitate the above.
Thanks for addressing this newbie question
Raj
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