Hi!
I'm trying to setup a scene where I render only the frontside of an object. As this object is also occluding itself I need to use the backside to cut away the alpha of the frontside. Is this possible?
Right now I'm using a 2sided material with my main material in the frontside slot and a material wrapper on the backside. The material wrapper is set to matte object with an alpha of -1. The RGB is fine, but the backsides is fully visible in the alpha, unfortunatly. Any ideas?
Thanks!
(When this is not possible in one pass I still can make a mask, of course.)
I'm trying to setup a scene where I render only the frontside of an object. As this object is also occluding itself I need to use the backside to cut away the alpha of the frontside. Is this possible?
Right now I'm using a 2sided material with my main material in the frontside slot and a material wrapper on the backside. The material wrapper is set to matte object with an alpha of -1. The RGB is fine, but the backsides is fully visible in the alpha, unfortunatly. Any ideas?
Thanks!
(When this is not possible in one pass I still can make a mask, of course.)
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