Hi,
I have a car I am trying to render in a hdri dome. my car (very heavy CAD geometry) is 1:1 scaled correctly, the environment looks gigantic though (car looks like matchbox toy on the ground)
I've tried playing with Ground Radius, increasing it and decreasing it. All this did was stretch the heck out of the ground. Turning Ground On of course helped with, well, turning the ground on. but the car looks like a toy.
Is there a way I can just 'scale' the entire hdri to fit my geometry?
Or should I do this a different way, something other than the VrayPlaceEnvTex node?
Would like to be able to project the hdri onto some simple geometry (boxes for buildings etc) but can't find any good tutorials for this (I think this is best done in Nuke?) In the meantime I would like to at least be able to scale the dome better in Maya.
I have a car I am trying to render in a hdri dome. my car (very heavy CAD geometry) is 1:1 scaled correctly, the environment looks gigantic though (car looks like matchbox toy on the ground)
I've tried playing with Ground Radius, increasing it and decreasing it. All this did was stretch the heck out of the ground. Turning Ground On of course helped with, well, turning the ground on. but the car looks like a toy.
Is there a way I can just 'scale' the entire hdri to fit my geometry?
Or should I do this a different way, something other than the VrayPlaceEnvTex node?
Would like to be able to project the hdri onto some simple geometry (boxes for buildings etc) but can't find any good tutorials for this (I think this is best done in Nuke?) In the meantime I would like to at least be able to scale the dome better in Maya.
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