hi,
I need the normal map based on tangent space such as the image that could be produced by some modeling tools (mudbox or zbrush). The render element provide a "normals" pass but the result is world space normal. I wonder if VRay for Maya provide such functionality or not ? Do i need to implement a shader plugin to retrieve this information ?
I need the normal map based on tangent space such as the image that could be produced by some modeling tools (mudbox or zbrush). The render element provide a "normals" pass but the result is world space normal. I wonder if VRay for Maya provide such functionality or not ? Do i need to implement a shader plugin to retrieve this information ?
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