When importing OBJ files, I sometimes need to edit the accompanying .mtl file to enable maya to correctly locate the texture maps (see example below) or to turn down the ks value (specular?). What is the correct syntax in the .mtl file such that upon import the material (newmtl in example below) is designated as a vray material ? Also, does anyone know what the syntax would be to define the normal map for the vray material ?
newmtl Table
d 1
Ns 0.9
Ni 0
Ka 0 0 0
Kd 1 1 1
Ks 0.811765 0.811765 0.811765
Km 0.02
map_Kd /Maps/B9ATRectTableOak_C.jpg
newmtl Table
d 1
Ns 0.9
Ni 0
Ka 0 0 0
Kd 1 1 1
Ks 0.811765 0.811765 0.811765
Km 0.02
map_Kd /Maps/B9ATRectTableOak_C.jpg
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