Can anybody explain to me how this can be done in Maya?
When you take a look in 3Dsmax, you have the Vray Shader. It has (almost) all the same inputs as Maya has.
But there is one thing, I really can't get my head around. In 3Dsmax you have to possibility to enter individual map values.
For Example:
- You have Refl. glossiness and you put it on 0.8
But at the bottom of the shader in the maps category, you are also able to put in another percentage, let's say 15%
For what i know now, 3dsmax now uses both values. So the 0.8 is taken in consideration and the 15% from the maps is also taken in consideration.
(Am i Correct on this assumption?)
If this is correct: How can this be done in Maya? Or is this Impossible to do?
- What i thought was the solution is to set up the value in the file node. So set the Alpha Gain or the Color Gain to 0.15.
But once the map has been input, it looks like it is losing its original value that was in the Reflection Glossiness channel of 0.8.
The result is completely different then what happends in 3Dsmax.
Can anyone help me out? I have really no idea, how to get this to work.
When you take a look in 3Dsmax, you have the Vray Shader. It has (almost) all the same inputs as Maya has.
But there is one thing, I really can't get my head around. In 3Dsmax you have to possibility to enter individual map values.
For Example:
- You have Refl. glossiness and you put it on 0.8
But at the bottom of the shader in the maps category, you are also able to put in another percentage, let's say 15%
For what i know now, 3dsmax now uses both values. So the 0.8 is taken in consideration and the 15% from the maps is also taken in consideration.
(Am i Correct on this assumption?)
If this is correct: How can this be done in Maya? Or is this Impossible to do?
- What i thought was the solution is to set up the value in the file node. So set the Alpha Gain or the Color Gain to 0.15.
But once the map has been input, it looks like it is losing its original value that was in the Reflection Glossiness channel of 0.8.
The result is completely different then what happends in 3Dsmax.
Can anyone help me out? I have really no idea, how to get this to work.
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