Hi,
Rendering cars, some glass parts in the headlights/ tail lights are rendering black even though they show up normal in RT.
Example;
RT;
Rendered;
Tried upping Depth to 24 on refraction as well as reflection attributes on the material.
Affect shadows are on in refraction.
Tried playing with bias and fog multiplier.
I am using vray universal method;
adaptive, min shading rate 2, min subd 1 max subd 100 threshold .005 subd mult 1
Rendering cars, some glass parts in the headlights/ tail lights are rendering black even though they show up normal in RT.
Example;
RT;
Rendered;
Tried upping Depth to 24 on refraction as well as reflection attributes on the material.
Affect shadows are on in refraction.
Tried playing with bias and fog multiplier.
I am using vray universal method;
adaptive, min shading rate 2, min subd 1 max subd 100 threshold .005 subd mult 1
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