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Rendering Soft Fur
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I think thin hairs is one way of doing it. But you will need A LOT of fur, which is normal on any animal, but may be a killer for your workstation to handle. Another trick is to use gradient mapped transparency along strand length, it will make the fur look a lot softer with less hairs but the render time will be x4
These days with fur, you have 2 options: 1 - use a raytracer, and live with the things mentioned above. 2 - use render man and deep shadows, fast, efficient, but render man is render manDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Soft fur settings
We are running into the same issue. The attached image renders in about 10mins, and we would like to keep it below 30 for the fur. Is there a way to make each strand look thicker and softer without creating a clump of 30 tiny hairs?
Like in zootoopia...
The base texture is just flat color at this point. We'll paint a full map with more color variation.
Thank
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I would guess that the render in zootopia is not vray? That fur does not look that soft. With your render, and a raytracer in general which uses real calculation there isn't really any trick to faking the soft look. Using embree does speed up the render of hair quite a bit.
What you need is to produce several layers of fur, short fur, longer less dense fur coat. It will help with giving it a more softer look.
Regarding the render time, I really doubt you can keep it low, as hair is hair, and sampling hair with a raytracer is a tedious task.Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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