Hi there
What is the general workflow for using alembic files as vray proxies and having control over the shaders via the VrayMeshMtl?
If I export a .vrmesh and load as a proxy I usually get a list of all the shaders assigned at the time, these can then be overridden via the VrayMeshMtl. Using the same workflow but exporting an .abc file I only get a list of shape names in the VrayMeshMtl rather than the shaders. To my knowledge Maya writes the shading group names to the Alembic file by default, can the VRay proxy read this information rather than listing the shape names?
I am probably missing something obvious here. Would appreciate any pointers.
Thanks in advance.
Ben
What is the general workflow for using alembic files as vray proxies and having control over the shaders via the VrayMeshMtl?
If I export a .vrmesh and load as a proxy I usually get a list of all the shaders assigned at the time, these can then be overridden via the VrayMeshMtl. Using the same workflow but exporting an .abc file I only get a list of shape names in the VrayMeshMtl rather than the shaders. To my knowledge Maya writes the shading group names to the Alembic file by default, can the VRay proxy read this information rather than listing the shape names?
I am probably missing something obvious here. Would appreciate any pointers.
Thanks in advance.
Ben
Comment