Both the Alpha render element and the Matte shadow render element seem to be carrying lots of information in their RGB values.
By inverting the RGB of these render elements in nuke I can see GI colour bounces and shadow colours from refractions.
I would love to be able to use these in Nuke - but I cant quiet figure out the correct maths to recreate what I am seeing when rendering with the background through Vray.
Does anyone know how to set this up? Seems like a killer workflow for MaterialWrappers to integrate stuff onto a plate.
(I'll stick together a couple of images to better explain what I mean soon!)
Cheers!
Will
By inverting the RGB of these render elements in nuke I can see GI colour bounces and shadow colours from refractions.
I would love to be able to use these in Nuke - but I cant quiet figure out the correct maths to recreate what I am seeing when rendering with the background through Vray.
Does anyone know how to set this up? Seems like a killer workflow for MaterialWrappers to integrate stuff onto a plate.
(I'll stick together a couple of images to better explain what I mean soon!)
Cheers!
Will
Comment