I'm looking for confirmation on if the Maya native water texture is incompatible with Vray and the VrayMtl.
I've attempted a simple setup with the Maya water texture driving the diffuse of a Vray Mtl and the results come are that of a procedural noise (doesn't follow any of the water specific texture attributes). Also the ripple attribute in the water texture has no affect on render output.
If someone could confirm that there is compatibility issues please do, so I can find another solution for what I'm trying to achieve. I might just be going crazy too.
Many thanks,
Clayton
Edit: Here's a photo of what I'm getting with the water texture pumped into the diffuse of the vrayMtl (viewport and attrEditor is what is expected. VFB is result)
Vray 3.1 / Maya 2016 SP5 + Extension 1
Windows 64bit
I've attempted a simple setup with the Maya water texture driving the diffuse of a Vray Mtl and the results come are that of a procedural noise (doesn't follow any of the water specific texture attributes). Also the ripple attribute in the water texture has no affect on render output.
If someone could confirm that there is compatibility issues please do, so I can find another solution for what I'm trying to achieve. I might just be going crazy too.
Many thanks,
Clayton
Edit: Here's a photo of what I'm getting with the water texture pumped into the diffuse of the vrayMtl (viewport and attrEditor is what is expected. VFB is result)
Vray 3.1 / Maya 2016 SP5 + Extension 1
Windows 64bit
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