Announcement

Collapse
No announcement yet.

Any ETA on these Vray RT features?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Any ETA on these Vray RT features?

    From the Vray RT section of the manual:

    The following VRayMTL features are not supported in RT GPU: self-illumination, refraction fog, dispersion, roughness and subsurface scattering
    I'm really trying to push toward a GPU-based workflow, and some of these unsupported material features (SS, refraction fog) are my biggest hurdle at the moment.

    Something not listed above that also seems to be unsupported is blurred refraction, i.e. Refraction Glossiness values below 1.0. This setting has no effect for me in RT, and is a total deal breaker for RT given the kinds of materials I'm working with.

  • #2
    The self-illumination and refraction fog are already in the nightly builds and will be available in the next SP. The rest will follow.
    The online documentation refers to the last official release, where they were not supported.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

    Comment


    • #3
      Blurry refraction works fine for me here (and has been working for a long time). If you have a scene where it doesn't, can you post it here?

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment

      Working...
      X