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How to perform region render with different mechine ?

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  • How to perform region render with different mechine ?

    hi,

    I want to split the rendering job of a still frame into four part and each of them resposible for quater of the result image, and i hope finally they can be seamed together into a final image.

    To achieve this job i need several functionalities:
    - The ablility to set specific region rendering
    - send jobs to mechine in render-farm
    - Retrieve the results and seam they together

    First, i don't see any region-render related setting in Maya's Render setting window (not the bucket setting), where can i find these settings ?
    Then, i think the last two functionality could be achieve by setting some flags for "vray" command (where can i find the valid flag for vray command ?), but i don't know where can i set these flag string in Vray for Maya that can pass to "vray" command when i do regular rendering\IPR rendering\batch rendering ?

    Thanks.

  • #2
    I don't think there's such an option for the moment. The regions can be set for the VFB.
    Open a MEL tab in the script editor and execute this line to get all the help for it:
    vray vfbControl;
    You could probably use some scripting to set different regions for different render layers.
    There are a few tools out there there seem to do exactly what you're after.
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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    • #3
      You can export to vrscene and use vray.exe with this option:

      -region=x0;y0;x1;y1 - set the region to render.
      The integer values are in pixels, relative to the upper-left corner
      of the image.
      (default is full image or as specified in the .vrscene file)

      Then you must manually start each machine with a region. It may be possible some render manager to automate this, but I don't know.
      V-Ray/PhoenixFD for Maya developer

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      • #4
        think deadline jigsaw is doing that...
        https://www.youtube.com/watch?v=EQEO6EUDDf0

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