So I've been attempting to figure this out for some time with very little luck. Any help would be appreciated.
What I'm trying to figure out is how to isolate ground shadows as a render element that would mimic the appearance of an alpha (for the ground shadows only). There are a couple resources that describe how to do this through alpha manipulation. (https://vimeo.com/79655969)
The catch is that I need my hero object to also have an alpha of it's own (separate from the ground shadow alpha). If I manipulate the alpha through the Vray Object Properties of the floor plan I can either get the ground shadow alpha, but no hero object alpha or the hero object and ground shadow alpha together (I want them separated).
I've attempted to do this through the Vray Element Shadow pass which does not accurately represent the ground shadows (see below)-
Beauty-
Shadow Pass-
Beauty with alpha mask of hero object applied and shadow pass using to mask a solid black layer to get shadows-
Notice how the shadows in the last example have some issues and do not match the beauty.
My end game is to be able to have a PSD comp with the hero object on one layer, the shadows (with proper transparency) on another layer which would allow me to place a background color on the bottom layer.
Any input on this would be greatly appreciated. I'm not a noob Vray user, but trying to do this left me scratching my head. The only way around this would be to mimic the object alpha by using a multimatte pass for the hero object, but I'd like to avoid doing this to keep the setup as light as possible.
Thank you in advance.
Best,
Clayton
What I'm trying to figure out is how to isolate ground shadows as a render element that would mimic the appearance of an alpha (for the ground shadows only). There are a couple resources that describe how to do this through alpha manipulation. (https://vimeo.com/79655969)
The catch is that I need my hero object to also have an alpha of it's own (separate from the ground shadow alpha). If I manipulate the alpha through the Vray Object Properties of the floor plan I can either get the ground shadow alpha, but no hero object alpha or the hero object and ground shadow alpha together (I want them separated).
I've attempted to do this through the Vray Element Shadow pass which does not accurately represent the ground shadows (see below)-
Beauty-
Shadow Pass-
Beauty with alpha mask of hero object applied and shadow pass using to mask a solid black layer to get shadows-
Notice how the shadows in the last example have some issues and do not match the beauty.
My end game is to be able to have a PSD comp with the hero object on one layer, the shadows (with proper transparency) on another layer which would allow me to place a background color on the bottom layer.
Any input on this would be greatly appreciated. I'm not a noob Vray user, but trying to do this left me scratching my head. The only way around this would be to mimic the object alpha by using a multimatte pass for the hero object, but I'd like to avoid doing this to keep the setup as light as possible.
Thank you in advance.
Best,
Clayton
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