Hi,
I noticed that vray always ignore my HDRI texture resolution and uprezes it to 2k. Why is that? I want it small and blurry (to have faster renders).
Dome light resolution increased from 256 to 2048 for light "VRayLightDomeShape1"
can someone explain why this is done and how is it supposed to help the render?
also I noticed that in vray 3.3 the subdivisions of dome light are locked to 8 and we cannot change them any more (in the attribute editor at least). My optimised scene (one dome light, most of the rays limited to 1, including GI) results with way too many shadow rays:
[2016/Mar/7|19:54:37] V-Ray: Number of raycasts: 2022927310 (3429.71 per pixel)
[2016/Mar/7|19:54:37] V-Ray: Camera rays: 242339439 (410.87 per pixel)
[2016/Mar/7|19:54:37] V-Ray: Shadow rays: 511138904 (866.60 per pixel)
[2016/Mar/7|19:54:37] V-Ray: GI rays: 484652047 (821.69 per pixel)
[2016/Mar/7|19:54:37] V-Ray: Reflection rays: 7328225 (12.42 per pixel)
[2016/Mar/7|19:54:37] V-Ray: Refraction rays: 0 (0.00 per pixel)
[2016/Mar/7|19:54:37] V-Ray: Unshaded rays: 883789424 (1498.40 per pixel)
[2016/Mar/7|19:54:37] V-Ray: Number of light evaluations: 1056691952 (1791.54 per pixel)
[2016/Mar/7|19:54:41] V-Ray: Number of intersectable primitives: 274895
(this is a render of 15 million flowers so 400 camera rays is ok, actually is not high enough as the render still buzzes at the distance).
what are "unshaded rays" btw?
any suggestions welcome
I noticed that vray always ignore my HDRI texture resolution and uprezes it to 2k. Why is that? I want it small and blurry (to have faster renders).
Dome light resolution increased from 256 to 2048 for light "VRayLightDomeShape1"
can someone explain why this is done and how is it supposed to help the render?
also I noticed that in vray 3.3 the subdivisions of dome light are locked to 8 and we cannot change them any more (in the attribute editor at least). My optimised scene (one dome light, most of the rays limited to 1, including GI) results with way too many shadow rays:
[2016/Mar/7|19:54:37] V-Ray: Number of raycasts: 2022927310 (3429.71 per pixel)
[2016/Mar/7|19:54:37] V-Ray: Camera rays: 242339439 (410.87 per pixel)
[2016/Mar/7|19:54:37] V-Ray: Shadow rays: 511138904 (866.60 per pixel)
[2016/Mar/7|19:54:37] V-Ray: GI rays: 484652047 (821.69 per pixel)
[2016/Mar/7|19:54:37] V-Ray: Reflection rays: 7328225 (12.42 per pixel)
[2016/Mar/7|19:54:37] V-Ray: Refraction rays: 0 (0.00 per pixel)
[2016/Mar/7|19:54:37] V-Ray: Unshaded rays: 883789424 (1498.40 per pixel)
[2016/Mar/7|19:54:37] V-Ray: Number of light evaluations: 1056691952 (1791.54 per pixel)
[2016/Mar/7|19:54:41] V-Ray: Number of intersectable primitives: 274895
(this is a render of 15 million flowers so 400 camera rays is ok, actually is not high enough as the render still buzzes at the distance).
what are "unshaded rays" btw?
any suggestions welcome
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