For our IBL setup, we have HDR maps (as EXR images) mapped to simplified geometry in a scene using a VrayLightMtl. This approach is more accurate than the more traditional approach of mapping the HDR to a sphere or dome. This brings up two questions:
1. The Vray domeLight has some special mojo to make it calculate IBL (in particular the GI part) more efficiently. For example it has the resolution size which it uses for importance sampling, and it has the Tex Adaptive option. Are there ways to get similar things when mapping the HDR to geo, as described above? Would it help to convert the maps to tiled EXRs?
2. Speaking of tiledEXRs we found that fur maps (length, density, direction, etc) did not work when converted to tiledEXRs (neither did converting them to mipmaps with maketx). Is this a known bug?
1. The Vray domeLight has some special mojo to make it calculate IBL (in particular the GI part) more efficiently. For example it has the resolution size which it uses for importance sampling, and it has the Tex Adaptive option. Are there ways to get similar things when mapping the HDR to geo, as described above? Would it help to convert the maps to tiled EXRs?
2. Speaking of tiledEXRs we found that fur maps (length, density, direction, etc) did not work when converted to tiledEXRs (neither did converting them to mipmaps with maketx). Is this a known bug?
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