Motion blur in the render settings has "geometry samples" which are important when doing MB on things like rotating propellers. The physical camera does not have this option for motion blur. How is this controlled in a physical camera, and what is the value it uses by default?
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geometry samples in physical camera?
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Okay, I think I mostly got it. Here's a breakdown of what I'm understanding. Can you tell me how bias works in the physical cam (in red below)?
overridden by physical camera:
duration default: 1
Same as shutter angle of 180 for "movie camera"
interval center default 0.5 (blur appears between frames)
Physical cam is always 0 (blur appears at exact frame position)
bias: 0
is this controlled by "center bias" in the physical camera?
set in globals (independent of physical cam):
shutter efficiency
prepass samples
geometry samples
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Shutter angle of 180 degrees equals duration 0.5.
Center bias in physical camera is used for the look of the bokeh (brighter or darker in the center or the edges), bias in render settings is used to control biased motion towards the beginning of the exposure interval (negative) or towards the end (positive), bias 0 will distribute the motion evenly. Values different than 0 can be mostly used for stylized motion blur such as comics style motion blur, etc., but if you are looking for a more realistic motion blur you should go with bias 0.Last edited by VISUALMAN_TOKYO; 17-03-2016, 08:20 PM.
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