Hello,
I need some help with how the Vray opensubdiv UV border options line up against the Pixar spec and Maya's viewport settings.
I can make a few of them line up against each other but then I'm always left confused by what Maya means by edges and what Vray means by Internal ?
The Pixar specs list :
Linear All - linear interpolation everywhere (boundaries and interior)
Linear Corners only - sharpen (linearly interpolate) corners only
Linear Boundaries - linear interpolation along all boundary edges and corners
Linear None - smooth everywhere the mesh is smooth]
Linear Corners plus1 - CORNERS_ONLY + sharpening of junctions of 3 or more regions
Linear Corners plus2 - CORNERS_PLUS1 + sharpening of darts and concave corners
Maya has:
None
Preserve Edges and Corners
Preserve Edges
Maya Catmull-Clark (I'm guessing this is legacy and not part of OSD)
Vray:
None
Internal
All
I need some help with how the Vray opensubdiv UV border options line up against the Pixar spec and Maya's viewport settings.
I can make a few of them line up against each other but then I'm always left confused by what Maya means by edges and what Vray means by Internal ?
The Pixar specs list :
Linear All - linear interpolation everywhere (boundaries and interior)
Linear Corners only - sharpen (linearly interpolate) corners only
Linear Boundaries - linear interpolation along all boundary edges and corners
Linear None - smooth everywhere the mesh is smooth]
Linear Corners plus1 - CORNERS_ONLY + sharpening of junctions of 3 or more regions
Linear Corners plus2 - CORNERS_PLUS1 + sharpening of darts and concave corners
Maya has:
None
Preserve Edges and Corners
Preserve Edges
Maya Catmull-Clark (I'm guessing this is legacy and not part of OSD)
Vray:
None
Internal
All
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