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how to achieve complex ocean variation in color

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  • how to achieve complex ocean variation in color

    I have seen a few tutorials where a bifrost color set (velocity) is turned into a mask to blend a foam to a water shader.
    >Bifrost
    >color set to vertex color
    >vertex color to remap hsv
    >remap hsv to blend amount of blend material (of foam)

    when i do this i dont get the results i want, and also the rendering slows down dramatically.
    what is the best approach to get more complexity in my water shader?
    I want to see more than just foam but variation in color.

    any tips appreciated.
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