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Render Mask -> ObjectID -> Wierd in post

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  • Render Mask -> ObjectID -> Wierd in post

    I get some wierd results when I render out Rendermask –> Object ID.
    Every 2nd or 3rd frame is a bit off, and then it snaps back to proper position in post (AE)
    Is there a workaround or a way to get it right?!


    Thank you in advance....and happy for a solution.....

    Ludwig

  • #2
    Can you get us an example?
    Alex Yolov
    Product Manager
    V-Ray for Maya, Chaos Player
    www.chaos.com

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    • #3
      Check out how it jumps in the lower part and in the right lower corner....
      Attached Files

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      • #4
        I assume the speaker casing on the rear door is the problem?
        Alex Yolov
        Product Manager
        V-Ray for Maya, Chaos Player
        www.chaos.com

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        • #5
          Yes....it is. I get the same result with different shots.

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          • #6
            Can you check the actual objectID channel and/or send it over - I suppose the objectID itself will be wrong.
            A few frames would be useful too (with all the render elements), if possible. We can get you an email of ftp to upload.
            Alex Yolov
            Product Manager
            V-Ray for Maya, Chaos Player
            www.chaos.com

            Comment

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