I have been using the object properties flag and/or material wrapper to be able to extract shadow information to composite over a plate, but I've noticed in a recent project that it is not giving me the same result as the beauty render gives me. My assumption is it is doing this because it's not capturing everything.
What is the correct way to capture this complex shadow information to be able to composite over a different plate? Will I need to render the diffuse/gi/refl from the BG and then mask it somehow with a shadow mask and then multiply the result over the plate? Would that work, I feel like that might not be the right solution? What am I missing?
Below is the example of the difference I am seeing. Thanks for the help!
What is the correct way to capture this complex shadow information to be able to composite over a different plate? Will I need to render the diffuse/gi/refl from the BG and then mask it somehow with a shadow mask and then multiply the result over the plate? Would that work, I feel like that might not be the right solution? What am I missing?
Below is the example of the difference I am seeing. Thanks for the help!
Comment