I've just tried the render mask feature to get out of a tight spot, using a geometry set to just render a single object in the scene
Interestingly, the render buffer isn't cleared between frames so in a batch render I get that 70's music video effect where every frame builds upon the last, and objects leave trails around the screen. Is this intended behaviour?
Interestingly, the render buffer isn't cleared between frames so in a batch render I get that 70's music video effect where every frame builds upon the last, and objects leave trails around the screen. Is this intended behaviour?
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