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normal render element as normal texture

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  • normal render element as normal texture

    Hi,

    when I use the normals render element as a source for the normal texture map I get wrong directions in shadow and highlights.
    Inverting the red channel seems to solve the problem ...
    Can anybody tell me why there is a different color coding of the normals comming out of the render elements then feeding it into vray as a texture.

    Cheers

    Rico

  • #2
    It depends on how the UVs are set up on the surface and in which direction they are increasing.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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