Hi,
when I use the normals render element as a source for the normal texture map I get wrong directions in shadow and highlights.
Inverting the red channel seems to solve the problem ...
Can anybody tell me why there is a different color coding of the normals comming out of the render elements then feeding it into vray as a texture.
Cheers
Rico
when I use the normals render element as a source for the normal texture map I get wrong directions in shadow and highlights.
Inverting the red channel seems to solve the problem ...
Can anybody tell me why there is a different color coding of the normals comming out of the render elements then feeding it into vray as a texture.
Cheers
Rico
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