So I'm trying to figure out why my blend material isn't working the way I thought it would.
Let's say I have a snake. I have the textures all painted for him, but I want to put a glassy layer over him that I can control separately.
I make a blend material. I drop the snake shader into the base shader slot.
Then I make a glass shader. 100% refraction. 1.6 IOR. 100% reflection with glossiness at 100%. I drop this in the first layer and put contribution up to 100%.
I can see the glassy texture on the snake, but instead of seeing that over the snake texture, I see it over black, as if the glass shader somehow blacks out the textures underneath it. I tried toggling "affect shadows" but that didn't seem to make any difference.
Any idea why this is the case and if it's possible to get it to operate the way I thought it would?
Please advise.
Thanks!
Let's say I have a snake. I have the textures all painted for him, but I want to put a glassy layer over him that I can control separately.
I make a blend material. I drop the snake shader into the base shader slot.
Then I make a glass shader. 100% refraction. 1.6 IOR. 100% reflection with glossiness at 100%. I drop this in the first layer and put contribution up to 100%.
I can see the glassy texture on the snake, but instead of seeing that over the snake texture, I see it over black, as if the glass shader somehow blacks out the textures underneath it. I tried toggling "affect shadows" but that didn't seem to make any difference.
Any idea why this is the case and if it's possible to get it to operate the way I thought it would?
Please advise.
Thanks!
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