Hi all
Apologies for the following long list of queries.
We’re looking to invest in a high spec pc and or renderfarm/VCA, so want to get as many things squared away as poss.
We primarily create Automotive imagery for print.
Most of our work is photographic but we have recently invested in Maya to create some simple visuals.
Having access to CAD data, we are now looking to create some of our print imagery in 3D.
The CAD data can be up around 20 million polygons and we’ll required to render at a resolution of around 10K.
The main question is, would one monster pc with multiple 24GB Quadro cards be the way to go? Visualising and then creating the final render in RT GPU?
Or would it be best to buy a reasonable spec pc and link this to a VCA?
The demo on V-Ray with a VCA a while back, looked impressive.
I’m thinking GPU rendering is the way to go for speed, as opposed to CPU rendering, but this could be a back up option (as we have a lot of mac pro’s here in the office).
My recent experience with Octane for Maya was very good, but as this is a GPU only render, I am looking at V-Ray for the GPU/CPU flexibility.
GPU production render queries:
What are the RT GPU production render limitations?
Are there setting for caustics, dispersion etc. and is there a firefly/hotspot reduction tool?
Does RT GPU work with latest HDR Light Studio?
Other machine spec queries:
Would it be best to use Windows 7 or 10?
What amount of RAM would be best? 64GB+
Which cpu setup would be best? Intel Xeon’s?
Hard drives: SSD for Windows and then a separate SSD for project files?
Any other advice would be great, or pointers from anybody working with largish data sets and print res.
Cheers
Steve
Apologies for the following long list of queries.
We’re looking to invest in a high spec pc and or renderfarm/VCA, so want to get as many things squared away as poss.
We primarily create Automotive imagery for print.
Most of our work is photographic but we have recently invested in Maya to create some simple visuals.
Having access to CAD data, we are now looking to create some of our print imagery in 3D.
The CAD data can be up around 20 million polygons and we’ll required to render at a resolution of around 10K.
The main question is, would one monster pc with multiple 24GB Quadro cards be the way to go? Visualising and then creating the final render in RT GPU?
Or would it be best to buy a reasonable spec pc and link this to a VCA?
The demo on V-Ray with a VCA a while back, looked impressive.
I’m thinking GPU rendering is the way to go for speed, as opposed to CPU rendering, but this could be a back up option (as we have a lot of mac pro’s here in the office).
My recent experience with Octane for Maya was very good, but as this is a GPU only render, I am looking at V-Ray for the GPU/CPU flexibility.
GPU production render queries:
What are the RT GPU production render limitations?
Are there setting for caustics, dispersion etc. and is there a firefly/hotspot reduction tool?
Does RT GPU work with latest HDR Light Studio?
Other machine spec queries:
Would it be best to use Windows 7 or 10?
What amount of RAM would be best? 64GB+
Which cpu setup would be best? Intel Xeon’s?
Hard drives: SSD for Windows and then a separate SSD for project files?
Any other advice would be great, or pointers from anybody working with largish data sets and print res.
Cheers
Steve
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