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  • #16
    Originally posted by snivlem View Post
    I think it might be the multiple shaders to one object
    Yes, this is what Teodor found out as well.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #17
      Originally posted by snivlem View Post
      I have one model that I gave up on after 5 minutes of waiting for it to translate if you would like this as well. It was under 5M polygons.
      If you have the time to send this model, I'd like to check it, too.
      It might turn out that this is caused by something else.
      The more data we have the better we could optimize.
      V-Ray developer

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      • #18
        I've PMed you the link to the larger model.

        I also noticed an interesting thing. I'm aware the devs seem to be actively working on VP2 display but I can across this interesting issue. This is rare, but I've seen this issue in the past on a few models too.

        In 3.4 Stable build the textures appear perfectly.
        Click image for larger version

Name:	34 Stable Build correct display.png
Views:	1
Size:	234.4 KB
ID:	862243

        But in 3.4 nightly build (the latest 30th of may update), it has reverted back to the regular issue of V-Ray displaying some textures incorrectly in VP2 and they are slightly lower res too;
        Click image for larger version

Name:	2016-05-31 10_41_13-Autodesk Maya 2016 Extension 2 SP1_ K__chaosTranslateTest.mb_.png
Views:	1
Size:	316.8 KB
ID:	862244

        Again, I know it's still WIP and under nightly builds but I think I should mention it just in case
        Maya 2020/2022
        Win 10x64
        Vray 5

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        • #19
          Snivlem thats the baked Viewport texture.
          select the object open the uveditor and switch to the original texture...
          UVTextureEditor --> Textures -->

          or set the VP2 baking setting to a higher resolution...

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          • #20
            While that is probably true, V-Ray mtl should perhaps be displaying textures the same as maya standard shaders (blinn, phong do) as the object only has one uv layout.

            Try the 3.4 stable build if you want yourself, something was definitely changed there. All textures appear really nicely and there is no need for that extra step you mention - it just works. Anyway, i sent that scene in for the other matter so maybe one of the devs can clarify what's happening with the display.
            Last edited by snivlem; 30-05-2016, 11:36 PM.
            Maya 2020/2022
            Win 10x64
            Vray 5

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            • #21
              There were some builds that had the feature implemented, but it was reverted, because there were problems with it.
              We're working on it and hopefully we'll have it soon.

              snivlem: I have the new file, thank you.
              V-Ray developer

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              • #22
                That's really cool news Teodor.

                I was just wondering too if there it was planned to add V-Ray sun to VP2 so that it casts light/shadow much like V-Ray does in 3ds max? Thinking about it would only be a be pretty useful to have this in terms of really quickly positioning the V-Ray sun+sky system even before an RT render. But I understand that sometimes Autodesk have closed these sorts of things off, so not really a necessary feature of course.
                Maya 2020/2022
                Win 10x64
                Vray 5

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                • #23
                  I don't know if Maya provides such facilities, we'll have to investigate this a bit.
                  V-Ray for Maya dev team lead

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