With VRay 3, is it feasible to render animation using Distributed Rendering (i.e., distributing frame buckets) rather than Network Rendering (i.e., distributing frames)?
I realize that historically it was advised that one should use Network Rendering with multi-frame animations. However, has this advise changed since VRay 3?
If Network Rendering is still the recommended approach, which Windows-based render manager would you recommend? Please note that I am using a small render farm and Deadline seems too expensive for my purposes.
I realize that historically it was advised that one should use Network Rendering with multi-frame animations. However, has this advise changed since VRay 3?
If Network Rendering is still the recommended approach, which Windows-based render manager would you recommend? Please note that I am using a small render farm and Deadline seems too expensive for my purposes.
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