Hi there,
I have an asset (geo + vray shaders) built in Maya that I am trying to get into 3ds Max but can't seem to figure out how to take the shaders over. The geo isnt a problem of course.
Is there currently a way of achieving this? I was thinking of exporting the Maya scene as .vrscene and loading that into 3ds Max although it doesnt look like this is possible?
vray for max is 3.4
vray for maya is 3.1
Any advice on the best way to tackle this would be appreciated.
Thanks
I have an asset (geo + vray shaders) built in Maya that I am trying to get into 3ds Max but can't seem to figure out how to take the shaders over. The geo isnt a problem of course.
Is there currently a way of achieving this? I was thinking of exporting the Maya scene as .vrscene and loading that into 3ds Max although it doesnt look like this is possible?
vray for max is 3.4
vray for maya is 3.1
Any advice on the best way to tackle this would be appreciated.
Thanks
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