Hi, I'm looking for a way to render coloured smoke from Fumefx as isosurface or mesh. Is it possible to pick up the colours from the voxels and assign it to vertexcolors and put it on a shader and assign it back to the volumegrid?
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Render VrayVolumeGrid as Mesh
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You will need the Phoenix FD volume texture for that; we've been meaning to add it to V-Ray itself at some point along with the volume grid, but for the moment you can just use the Phoenix FD demo for that (there is no need for a license for rendering).
Best regards,
VladoI only act like I know everything, Rogers.
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