I have a particularly heavy interior scene I am trying to render as a 6x1 cubemap but Maya crashes on the embree build. I've been able to create cubemaps successfully in the past and I'm guessing it's the high poly count.
I was able to render out 9216 x 1536 without any issues but as soon as I check 'adjust resolution' to make it stereo (and doubling the resolution) it fails. Is there any work around to this? Possibly rendering out each 'eye' separately?
I'm in a bit of a time crunch for a client and any suggestions are greatly appreciated!
I was able to render out 9216 x 1536 without any issues but as soon as I check 'adjust resolution' to make it stereo (and doubling the resolution) it fails. Is there any work around to this? Possibly rendering out each 'eye' separately?
I'm in a bit of a time crunch for a client and any suggestions are greatly appreciated!
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