Hey there,
I'm looking to see more render stat information, such as Total memory usage, geometry memory, textures memory. is there a way to have Vray share those?
Even when we set verboseLevel=4, I'm not getting much information. tried this in both Maya and Standalone (both latest versions version 3.30.04 for windows x64 with V-Ray core version is 3.25.01)
In Standalone, I get more information when using "-verboseLevel=4" with "--progressUpdateFreq=60000"
which prints out this line:
[2016/Aug/9|16:46:21] Rendering image...: 0.00% [85h 33m 14.7s] [ 0h 0m 0.0s est] [2346 MB resman] [0 MB texman]
But...
1. The memory usage with vray reports [2346 MB resman] is much much lower than the real total memory usage windows reports (image attached below)
2. texman is 0 MB, is that referring to texture usage? cause I do have lots of textures loaded in, can see that in the stdout (log file attached)
Mismatch memory usage
Standalone stdout print with verboseLevel=4
stdout_log.zip
Just a side note...
coming from Arnold (which has it share of problems as well) gives a very nice debug printout which shows:
current memory usage and ray count per calculation (diffuse, shadow, camera...)
https://arnoldsupport.com/2012/12/14...rbosity-level/
I'm sure this information exists in Vray, just not sure how to see it to help us debug render time and memory usage.
any help you might have would be appreciated.
thank you so much!
asi
I'm looking to see more render stat information, such as Total memory usage, geometry memory, textures memory. is there a way to have Vray share those?
Even when we set verboseLevel=4, I'm not getting much information. tried this in both Maya and Standalone (both latest versions version 3.30.04 for windows x64 with V-Ray core version is 3.25.01)
In Standalone, I get more information when using "-verboseLevel=4" with "--progressUpdateFreq=60000"
which prints out this line:
[2016/Aug/9|16:46:21] Rendering image...: 0.00% [85h 33m 14.7s] [ 0h 0m 0.0s est] [2346 MB resman] [0 MB texman]
But...
1. The memory usage with vray reports [2346 MB resman] is much much lower than the real total memory usage windows reports (image attached below)
2. texman is 0 MB, is that referring to texture usage? cause I do have lots of textures loaded in, can see that in the stdout (log file attached)
Mismatch memory usage
Standalone stdout print with verboseLevel=4
stdout_log.zip
Just a side note...
coming from Arnold (which has it share of problems as well) gives a very nice debug printout which shows:
current memory usage and ray count per calculation (diffuse, shadow, camera...)
https://arnoldsupport.com/2012/12/14...rbosity-level/
I'm sure this information exists in Vray, just not sure how to see it to help us debug render time and memory usage.
any help you might have would be appreciated.
thank you so much!
asi
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