Announcement

Collapse
No announcement yet.

vr fresnel, vr falloff, samplerinfo using normal map for facing ratio?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • vr fresnel, vr falloff, samplerinfo using normal map for facing ratio?

    I want to shade cloth, which has a normal map for bigger wrinkles and I want to use something like the sampler infos facing ratio or even vr falloff/fresnel to drive a ramp in order to create this soft cloth feel.
    Unfortunately none of this utility nodes seems to take normal maps into account. Is there a trick for the mentioned vray utility nodes in particular or does anybody know a way for mayas sampler info.

    I found this here, but it does not work for me:
    https://www.creativecrash.com/forums...g-ratio-shader

    Thanks

  • #2
    Hm, the VRayFresnel/VRayFalloff textures should work fine with bump/normal maps. Can you post a screenshot or a sample scene where they don't?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      it worked thx
      The confusion came from the fact that the normal map looks a lot more extreme in the reflection AOV than it actually is, so that I could barely see any effect of my ramp (or a lot less than exprected) in the diffuse AOV.
      I discovered that the vray falloff is pretty handy in that case because of its mix curve.

      Comment

      Working...
      X