Hi all, trying to import a alembic proxy into Maya but it seems to be loosing its uvs when ever I import it as proxy, the end game is to get .bhclassics that i have converted to vrmesh in ply converter into maya but falling at the first hurdle with just a alembic file, Ive tried using the uv editor to assign the texture to a uv group but no success.
Any help would be welcome.
Any help would be welcome.
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