Hello,
Is there any way to prune velocity sets when converting abc-->vrmesh with ply2vrmesh? I have some heavy animated assets that I would like to optimize + we don't need to render with motion blur, so any tips for stripping out unnecessary data are welcome.
Cheers,
Dan
Is there any way to prune velocity sets when converting abc-->vrmesh with ply2vrmesh? I have some heavy animated assets that I would like to optimize + we don't need to render with motion blur, so any tips for stripping out unnecessary data are welcome.
Cheers,
Dan
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